Experience Design
The Current. October 2025.
Concept design for an ocean-themed indoor family edu-tainment center that merges storytelling with environmental awareness. Coordinated a four-person team through research, creative development, and guest experience design.
Interactive & 3D Media
Audio Interactive — Designer. June 2025.
A audio-reactive particle system. Created in TouchDesigner.
Tata — Game Developer. November 2024.
A 2D side-scrolling puzzle game that delves into the emotional journey of a granddaughter trying to preserve her grandmother’s memories as she battles Alzheimer’s. Players navigate through the grandmother’s home, solving memory-based puzzles by pairing meaningful objects together. Developed in Unity. Available to play at https://wanjasmi.itch.io/tata
Beats 2053 — Lead Artist. May 2024.
A VR game that redefines the musical experience through immersive, audio-reactive visuals. Players interact with music through hand gestures, shaping customizable virtual environments that respond dynamically to their physical inputs. Modeled in Blender and developed in Unreal. Created for ACAD 217: “Extended Reality Design”, University of Southern California, Los Angeles, California.
Waterfall — Designer. May 2024.
An interactive digital waterfall visual with real-time generative graphics that responded to user hand inputs. Created in TouchDesigner. Showcased at the Descent Magazine launch party, Los Angeles, California.
Romaine Calm — Producer & Art Designer. April 2024.
Inspired by Ratuki and Overcooked, this fast-paced multiplayer board game emphasizes chaotic, multilateral competition. Players race to complete the most dishes within a limited number of recipes, creating a sense of urgency and overwhelming chaos to heighten the excitement. Created for CTIN 488: “Game Design Workshop”, University of Southern California, Los Angeles, California.
Reikai Machi — Game Artist. March 2024.
A world-building game through music, constructing unique Ghibli-themed towns by playing different sequences of notes. Modeled in Blender and developed in Unity. Created for ACAD 217: “Extended Reality Design”, University of Southern California, Los Angeles, California.
Creative Direction
Descent Magazine — Editor-in-Chief. January 2024 – Present.
A student-run creative publication exploring film, art, and storytelling. Led a 50-person editorial team in concept development, production, and launch, curating each issue’s visual identity and narrative direction while organizing photoshoots, collaborations, and branded partnerships.
The Moments, exhibition — Curator. August 2021.
An exhibition showcasing student artists’ work centered around COVID-19, resonating with different experiences during the pandemic and sharing the artistic vision of the younger generation.
The Other Side, exhibition — Curator. August 2022.
An exhibition on individuality and feminism, supporting emerging women artists and spreading their voice in the art world.